Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Victory
Ranked Solo/Duo · 37 days ago
3 / 11 / 19
K / D / A
62.9%
Kill participation
906.8
Damage / min
15,575g
385.5 gold / min
37
16 placed · 4 cleared
281
7 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
3
Dragons
2
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPink Matter#1009
Kled · Top
2 / 9 / 17
54.3% KP
31,133
18.2% share
16,260g
271 CS · 6.7/m
ONE TRUE KING#shin
Rengar · Jungle
16 / 9 / 4
57.1% KP
36,118
21.1% share
22,041g
327 CS · 8.1/m
Namiru#peace
Karma · Mid
3 / 11 / 19
62.9% KP
36,634
21.4% share
15,575g
281 CS · 7/m
VKS NEXT TOPKING#crown
Jhin · ADC
12 / 4 / 11
65.7% KP
49,773
29% share
21,868g
384 CS · 9.5/m
GUXIX GANKK#123
Bard · Support
2 / 8 / 22
68.6% KP
17,854
10.4% share
12,292g
46 CS · 1.1/m
Red side
Defeatswin#omago
Sett · Top
6 / 10 / 10
39% KP
44,446
24.7% share
14,816g
231 CS · 5.7/m
W一W一W一W一W一W一W一W一#W一W一W
Master Yi · Jungle
17 / 7 / 3
48.8% KP
37,316
20.8% share
21,207g
273 CS · 6.8/m
GOOD GAME GG XD#0404
Vex · Mid
7 / 7 / 18
61% KP
49,287
27.4% share
16,670g
321 CS · 7.9/m
pedrin mage#miami
Ezreal · ADC
9 / 5 / 11
48.8% KP
37,036
20.6% share
18,950g
292 CS · 7.2/m
ProDelta#BR1
Rakan · Support
2 / 6 / 22
58.5% KP
11,609
6.5% share
11,755g
36 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
