Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Defeat
Ranked Solo/Duo · 37 days ago
3 / 6 / 5
K / D / A
36.4%
Kill participation
762.6
Damage / min
9,598g
406.4 gold / min
19
8 placed · 3 cleared
202
8.6 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPink Matter#1009
Olaf · Top
6 / 6 / 7
35.1% KP
27,547
27.9% share
10,959g
186 CS · 7.9/m
W一W一W一W一W一W一W一W一#W一W一W
Talon · Jungle
13 / 3 / 8
56.8% KP
24,951
25.3% share
14,553g
210 CS · 8.9/m
Brunox1001#br1
Zac · Mid
8 / 4 / 14
59.5% KP
13,795
14% share
10,433g
131 CS · 5.5/m
ALBANIAN DEMON#zzzzz
Yasuo · ADC
8 / 5 / 11
51.4% KP
23,094
23.4% share
12,231g
167 CS · 7.1/m
VKS NEXT TOPKING#crown
Rakan · Support
2 / 4 / 18
54.1% KP
9,322
9.4% share
7,761g
26 CS · 1.1/m
Red side
DefeatPESSEGO FAN#LAMEN
Camille · Top
5 / 7 / 3
36.4% KP
17,137
22.4% share
10,158g
167 CS · 7.1/m
ONE TRUE KING#shin
Kindred · Jungle
8 / 9 / 3
50% KP
19,641
25.6% share
9,334g
122 CS · 5.2/m
虎牙丶北境CC#111
Qiyana · Mid
3 / 7 / 1
18.2% KP
12,822
16.7% share
8,075g
162 CS · 6.9/m
Namiru#peace
Kai'Sa · ADC
3 / 6 / 5
36.4% KP
18,010
23.5% share
9,598g
202 CS · 8.6/m
Dessendre Canvas#verso
Alistar · Support
3 / 8 / 9
54.5% KP
9,016
11.8% share
6,546g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
