Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Victory
Ranked Solo/Duo · 37 days ago
4 / 6 / 22
K / D / A
63.4%
Kill participation
398.1
Damage / min
11,782g
378.2 gold / min
77
33 placed · 6 cleared
37
1.2 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
4
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPink Matter#1009
Tryndamere · Top
4 / 12 / 3
17.1% KP
22,981
17.5% share
13,092g
250 CS · 8/m
juny#misa
Shyvana · Jungle
11 / 4 / 7
43.9% KP
30,553
23.3% share
16,698g
249 CS · 8/m
its okay#true
Sylas · Mid
13 / 7 / 12
61% KP
43,313
33% share
14,689g
188 CS · 6/m
shove#32154
Jhin · ADC
9 / 7 / 11
48.8% KP
22,079
16.8% share
16,116g
239 CS · 7.7/m
Namiru#peace
Karma · Support
4 / 6 / 22
63.4% KP
12,402
9.4% share
11,782g
37 CS · 1.2/m
Red side
DefeatPESSEGO FAN#LAMEN
Akali · Top
11 / 5 / 5
44.4% KP
36,189
28.9% share
13,612g
229 CS · 7.4/m
PNG Caca#paiN
Qiyana · Jungle
15 / 9 / 5
55.6% KP
36,477
29.1% share
18,436g
221 CS · 7.1/m
ewaske#BR11
Locke · Mid
5 / 11 / 8
36.1% KP
21,522
17.2% share
11,283g
214 CS · 6.9/m
hatenight#0000
Jinx · ADC
4 / 7 / 11
41.7% KP
23,776
19% share
16,618g
321 CS · 10.3/m
Kojima#ゲツヨウビ
Nautilus · Support
1 / 9 / 18
52.8% KP
7,363
5.9% share
9,384g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
