Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 37 days ago
6 / 7 / 4
K / D / A
33.3%
Kill participation
598.9
Damage / min
12,308g
414.2 gold / min
41
10 placed · 5 cleared
249
8.4 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBrance#Branc
Kalista · Top
14 / 6 / 5
59.4% KP
39,643
35.6% share
17,816g
272 CS · 9.2/m
juny#misa
Evelynn · Jungle
3 / 5 / 10
40.6% KP
13,466
12.1% share
10,674g
162 CS · 5.5/m
虎牙丶北境CC#111
Qiyana · Mid
3 / 6 / 7
31.3% KP
22,029
19.8% share
11,890g
227 CS · 7.6/m
hatenight#0000
Lucian · ADC
11 / 7 / 7
56.3% KP
31,698
28.4% share
18,430g
261 CS · 8.8/m
wasurenai#444
Zilean · Support
1 / 6 / 20
65.6% KP
4,619
4.1% share
9,599g
24 CS · 0.8/m
Red side
Defeatewaske#BR11
Yone · Top
2 / 12 / 4
20% KP
10,829
12.1% share
11,729g
228 CS · 7.7/m
PNG Caca#paiN
Jayce · Jungle
11 / 4 / 2
43.3% KP
28,580
31.9% share
17,788g
265 CS · 8.9/m
Namiru#peace
Locke · Mid
6 / 7 / 4
33.3% KP
17,798
19.9% share
12,308g
249 CS · 8.4/m
shove#32154
Kai'Sa · ADC
9 / 5 / 7
53.3% KP
25,120
28% share
17,056g
294 CS · 9.9/m
Kier#fofo
Janna · Support
2 / 4 / 15
56.7% KP
7,252
8.1% share
9,460g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
