Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 32 days ago
2 / 6 / 4
K / D / A
28.6%
Kill participation
671.6
Damage / min
8,501g
342.6 gold / min
25
9 placed · 4 cleared
185
7.5 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWookiye#lux
Vex · Top
3 / 7 / 2
23.8% KP
12,386
16.7% share
9,081g
163 CS · 6.6/m
Cerquinha#vlad
Quinn · Jungle
3 / 5 / 7
47.6% KP
10,814
14.6% share
9,905g
169 CS · 6.8/m
Namiru#peace
Sylas · Mid
2 / 6 / 4
28.6% KP
16,668
22.4% share
8,501g
185 CS · 7.5/m
younghell#咲姫羅
Aphelios · ADC
13 / 4 / 4
81% KP
27,507
37% share
16,369g
229 CS · 9.2/m
happy#zz123
Thresh · Support
0 / 6 / 15
71.4% KP
6,889
9.3% share
7,491g
25 CS · 1/m
Red side
Victorysavitar#1807
Varus · Top
5 / 4 / 11
57.1% KP
21,877
23.8% share
11,436g
216 CS · 8.7/m
arima kishoϋ#CCG
Qiyana · Jungle
8 / 2 / 6
50% KP
16,658
18.1% share
12,668g
172 CS · 6.9/m
potato the cat#envy
Ahri · Mid
5 / 4 / 9
50% KP
24,231
26.3% share
10,477g
197 CS · 7.9/m
Doug 10#0001
Yunara · ADC
8 / 5 / 7
53.6% KP
21,554
23.4% share
12,847g
196 CS · 7.9/m
bad decisions#hack
Nautilus · Support
2 / 6 / 15
60.7% KP
7,683
8.4% share
8,169g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
