Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vex
Victory
Ranked Solo/Duo · 31 days ago
15 / 2 / 6
K / D / A
56.8%
Kill participation
1,651.9
Damage / min
14,687g
647.5 gold / min
17
9 placed · 0 cleared
233
10.3 CS / min
Objective control
1
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPIJACK#GOD
Teemo · Top
10 / 7 / 7
45.9% KP
25,110
27.4% share
14,121g
201 CS · 8.9/m
VENONINHO DISNEY#LAND
Nocturne · Jungle
4 / 2 / 9
35.1% KP
10,911
11.9% share
10,796g
193 CS · 8.5/m
Namiru#peace
Vex · Mid
15 / 2 / 6
56.8% KP
37,470
40.8% share
14,687g
233 CS · 10.3/m
Akade#مكتوب
Tristana · ADC
4 / 6 / 5
24.3% KP
10,431
11.4% share
9,940g
152 CS · 6.7/m
GustavinPassarin#BRUTO
Anivia · Support
4 / 2 / 9
35.1% KP
7,860
8.6% share
8,661g
58 CS · 2.6/m
Red side
DefeatSilentPentakill#123
Akshan · Top
3 / 8 / 2
26.3% KP
8,002
11.9% share
6,796g
119 CS · 5.2/m
Molho Neles#Valor
Diana · Jungle
7 / 9 / 4
57.9% KP
11,589
17.2% share
9,945g
126 CS · 5.6/m
ˉ ˉ ˉ ˉ ˉ#7501
Zed · Mid
4 / 9 / 3
36.8% KP
17,174
25.5% share
9,651g
141 CS · 6.2/m
Kojima#ゲツヨウビ
Ezreal · ADC
2 / 6 / 6
42.1% KP
16,132
23.9% share
9,439g
197 CS · 8.7/m
leadneverfollow#kali
Xerath · Support
3 / 5 / 8
57.9% KP
14,480
21.5% share
8,325g
78 CS · 3.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
