Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 30 days ago
15 / 9 / 4
K / D / A
59.4%
Kill participation
1,029.6
Damage / min
19,015g
555.5 gold / min
38
7 placed · 7 cleared
260
7.6 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEST Bwipo#1810
Pantheon · Top
12 / 10 / 9
65.6% KP
44,096
30.9% share
15,590g
225 CS · 6.6/m
Kick Lord Semi#Br3
Rammus · Jungle
0 / 8 / 13
40.6% KP
16,366
11.5% share
12,290g
248 CS · 7.2/m
Namiru#peace
Locke · Mid
15 / 9 / 4
59.4% KP
35,248
24.7% share
19,015g
260 CS · 7.6/m
Laura Palmer#1000
Zyra · ADC
3 / 11 / 17
62.5% KP
34,532
24.2% share
12,233g
193 CS · 5.6/m
W一W一W一W一W一W一W一W一#W一W一W
Sona · Support
2 / 6 / 16
56.3% KP
12,593
8.8% share
9,557g
43 CS · 1.3/m
Red side
Victoryswin#omago
K'Sante · Top
7 / 8 / 13
45.5% KP
29,240
18.7% share
12,083g
152 CS · 4.4/m
Shy1#UwU
Nidalee · Jungle
9 / 6 / 15
54.5% KP
25,586
16.3% share
17,304g
247 CS · 7.2/m
warpath#heca
Quinn · Mid
17 / 8 / 14
70.5% KP
51,105
32.6% share
19,752g
254 CS · 7.4/m
GEENA#66666
Syndra · ADC
9 / 5 / 13
50% KP
39,957
25.5% share
16,687g
272 CS · 7.9/m
konseki#knsk
Alistar · Support
2 / 5 / 24
59.1% KP
10,709
6.8% share
10,572g
22 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
