Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

LeBlanc
Victory
Ranked Solo/Duo · 29 days ago
21 / 2 / 8
K / D / A
76.3%
Kill participation
1,959.1
Damage / min
18,052g
575.2 gold / min
50
10 placed · 9 cleared
241
7.7 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymatahn#MAJW
Gangplank · Top
2 / 7 / 10
31.6% KP
26,284
17.6% share
12,430g
215 CS · 6.9/m
Kevin D Bruyne#Drake
Lee Sin · Jungle
5 / 5 / 8
34.2% KP
23,547
15.8% share
13,054g
234 CS · 7.5/m
Namiru#peace
LeBlanc · Mid
21 / 2 / 8
76.3% KP
61,483
41.2% share
18,052g
241 CS · 7.7/m
i came back#22222
Sivir · ADC
6 / 6 / 10
42.1% KP
23,282
15.6% share
17,210g
275 CS · 8.8/m
Quantum#BR2
Bard · Support
4 / 9 / 18
57.9% KP
14,801
9.9% share
10,104g
22 CS · 0.7/m
Red side
DefeatEST Bwipo#1810
K'Sante · Top
3 / 7 / 6
31% KP
18,067
17.7% share
11,689g
244 CS · 7.8/m
kingslayer#saint
Rek'Sai · Jungle
5 / 7 / 10
51.7% KP
14,829
14.6% share
11,525g
147 CS · 4.7/m
cristal#relly
Syndra · Mid
10 / 6 / 7
58.6% KP
30,817
30.3% share
12,928g
202 CS · 6.4/m
too sharp 4u#r10
Yasuo · ADC
9 / 9 / 6
51.7% KP
28,432
27.9% share
15,127g
247 CS · 7.9/m
K A I T O#Chato
Morgana · Support
2 / 9 / 11
44.8% KP
9,669
9.5% share
9,203g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
