Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 29 days ago
12 / 4 / 12
K / D / A
63.2%
Kill participation
1,623.7
Damage / min
19,688g
544.4 gold / min
34
13 placed · 1 cleared
336
9.3 CS / min
Objective control
2
Dragons
2
Baron
7
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatnicklink#12345
Jax · Top
11 / 9 / 7
45% KP
44,686
22.5% share
15,947g
259 CS · 7.2/m
Bufão Demoniaco#tilta
Shaco · Jungle
5 / 10 / 17
55% KP
40,423
20.4% share
14,880g
231 CS · 6.4/m
potato the cat#envy
Yone · Mid
8 / 8 / 7
37.5% KP
29,241
14.7% share
14,919g
282 CS · 7.8/m
too sharp 4u#r10
Lucian · ADC
10 / 6 / 13
57.5% KP
59,052
29.8% share
17,826g
313 CS · 8.7/m
clairo#kauri
Sona · Support
6 / 5 / 25
77.5% KP
24,899
12.6% share
12,155g
16 CS · 0.4/m
Red side
VictoryEST Bwipo#1810
Gangplank · Top
6 / 14 / 13
50% KP
38,813
20% share
16,009g
248 CS · 6.9/m
Kick Lord Semi#Br3
Rammus · Jungle
8 / 4 / 17
65.8% KP
27,002
13.9% share
16,482g
247 CS · 6.8/m
Namiru#peace
Ryze · Mid
12 / 4 / 12
63.2% KP
58,725
30.3% share
19,688g
336 CS · 9.3/m
Kojima#ゲツヨウビ
Ezreal · ADC
9 / 6 / 9
47.4% KP
55,061
28.4% share
19,542g
347 CS · 9.6/m
Levi#zin
Rell · Support
3 / 12 / 23
68.4% KP
14,266
7.4% share
11,359g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
