Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 27 days ago
16 / 4 / 4
K / D / A
48.8%
Kill participation
1,106.9
Damage / min
16,679g
588.7 gold / min
28
6 placed · 8 cleared
272
9.6 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFLA Olkaida#br1
Illaoi · Top
11 / 5 / 5
57.1% KP
27,726
26% share
16,224g
248 CS · 8.8/m
Kevin D Bruyne#Drake
Naafiri · Jungle
7 / 8 / 9
57.1% KP
24,774
23.2% share
13,849g
210 CS · 7.4/m
GEENA#66666
Syndra · Mid
2 / 9 / 5
25% KP
15,259
14.3% share
8,825g
192 CS · 6.8/m
Hiram#br1
Varus · ADC
4 / 10 / 8
42.9% KP
18,810
17.6% share
12,554g
200 CS · 7.1/m
Wonder of Vasco#00001
Qiyana · Support
4 / 9 / 9
46.4% KP
20,148
18.9% share
8,816g
29 CS · 1/m
Red side
Victorynicklink#12345
Jax · Top
7 / 8 / 8
36.6% KP
22,898
18.1% share
11,056g
160 CS · 5.6/m
ONE TRUE KING#shin
Kindred · Jungle
13 / 7 / 10
56.1% KP
38,214
30.2% share
15,063g
219 CS · 7.7/m
Namiru#peace
Locke · Mid
16 / 4 / 4
48.8% KP
31,361
24.8% share
16,679g
272 CS · 9.6/m
atilemrac#luv
Ezreal · ADC
5 / 5 / 12
41.5% KP
29,368
23.2% share
13,837g
269 CS · 9.5/m
JunglerPenitente#br3
Zilean · Support
0 / 4 / 33
80.5% KP
4,510
3.6% share
9,720g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
