Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 27 days ago
12 / 7 / 3
K / D / A
65.2%
Kill participation
1,573.3
Damage / min
16,897g
530.5 gold / min
27
7 placed · 4 cleared
241
7.6 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatnicklink#12345
Jax · Top
3 / 7 / 6
39.1% KP
19,430
16.2% share
11,720g
216 CS · 6.8/m
Kevin D Bruyne#Drake
Jarvan IV · Jungle
4 / 8 / 15
82.6% KP
20,854
17.3% share
14,488g
237 CS · 7.4/m
Namiru#peace
Sylas · Mid
12 / 7 / 3
65.2% KP
50,109
41.7% share
16,897g
241 CS · 7.6/m
D Gracie#BJJ
Jinx · ADC
3 / 7 / 9
52.2% KP
24,624
20.5% share
13,050g
237 CS · 7.4/m
Ceratocone#Lente
Twisted Fate · Support
1 / 9 / 11
52.2% KP
5,218
4.3% share
9,571g
32 CS · 1/m
Red side
VictoryEST Bwipo#1810
Pantheon · Top
6 / 6 / 11
44.7% KP
29,998
22.7% share
13,888g
246 CS · 7.7/m
juny#misa
Naafiri · Jungle
14 / 1 / 9
60.5% KP
29,528
22.4% share
17,295g
245 CS · 7.7/m
PERFECTSUPERSTAR#123
Orianna · Mid
4 / 5 / 21
65.8% KP
32,089
24.3% share
12,442g
216 CS · 6.8/m
too sharp 4u#r10
Yasuo · ADC
12 / 6 / 12
63.2% KP
30,289
22.9% share
18,162g
280 CS · 8.8/m
W一W一W一W一W一W一W一W一#W一W一W
Alistar · Support
2 / 5 / 27
76.3% KP
10,092
7.6% share
10,222g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
