Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 4 days ago
7 / 4 / 4
K / D / A
25.6%
Kill participation
746.5
Damage / min
12,198g
509.7 gold / min
20
8 placed · 3 cleared
236
9.9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatwinwinwin#KR07
Jax · Top
1 / 8 / 5
24% KP
8,911
11% share
7,741g
168 CS · 7/m
adrian#vvi2
Kindred · Jungle
6 / 12 / 10
64% KP
21,505
26.6% share
11,263g
147 CS · 6.1/m
Coxinha748#Hades
Locke · Mid
8 / 8 / 7
60% KP
21,160
26.2% share
11,978g
209 CS · 8.7/m
too sharp 4u#r10
Ashe · ADC
5 / 9 / 9
56% KP
15,553
19.2% share
11,155g
209 CS · 8.7/m
misa#sona
Sona · Support
5 / 6 / 16
84% KP
13,712
17% share
9,126g
29 CS · 1.2/m
Red side
Victoryratin#louco
Heimerdinger · Top
10 / 3 / 17
62.8% KP
40,301
35.3% share
13,063g
170 CS · 7.1/m
lonely december#br1
Lillia · Jungle
5 / 5 / 7
27.9% KP
7,635
6.7% share
11,603g
207 CS · 8.6/m
Namiru#peace
Syndra · Mid
7 / 4 / 4
25.6% KP
17,867
15.6% share
12,198g
236 CS · 9.9/m
Brance#Branc
Kalista · ADC
15 / 6 / 9
55.8% KP
33,490
29.3% share
17,130g
209 CS · 8.7/m
uzent#fifi
Camille · Support
6 / 7 / 16
51.2% KP
14,971
13.1% share
9,974g
29 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
