Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · Yesterday
7 / 1 / 13
K / D / A
64.5%
Kill participation
1,365.3
Damage / min
14,354g
512 gold / min
46
14 placed · 7 cleared
269
9.6 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatretroactive jeal#Detas
K'Sante · Top
3 / 6 / 1
18.2% KP
16,135
19.8% share
10,162g
233 CS · 8.3/m
PERFECTSUPERSTAR#123
Lee Sin · Jungle
5 / 5 / 7
54.5% KP
14,294
17.5% share
11,765g
191 CS · 6.8/m
Wookiye#lux
Lux · Mid
2 / 4 / 3
22.7% KP
17,241
21.2% share
10,838g
255 CS · 9.1/m
TwitchTV Zeyfrom#King
Varus · ADC
11 / 10 / 4
68.2% KP
25,073
30.8% share
13,644g
228 CS · 8.1/m
Freedon#br1
Nautilus · Support
1 / 7 / 15
72.7% KP
8,769
10.8% share
7,973g
43 CS · 1.5/m
Red side
VictoryWhoanma#WHO
Fiora · Top
7 / 2 / 4
35.5% KP
24,714
23.4% share
13,185g
226 CS · 8.1/m
warpath#heca
Quinn · Jungle
9 / 6 / 7
51.6% KP
14,929
14.1% share
13,617g
202 CS · 7.2/m
Namiru#peace
Syndra · Mid
7 / 1 / 13
64.5% KP
38,275
36.2% share
14,354g
269 CS · 9.6/m
CARRY4MYDAUGHTER#Timbó
Kalista · ADC
8 / 5 / 10
58.1% KP
21,140
20% share
15,945g
247 CS · 8.8/m
Sïd#NEC
Renata Glasc · Support
0 / 8 / 21
67.7% KP
6,777
6.4% share
8,474g
41 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
