Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Victory
Ranked Solo/Duo · 127 days ago
12 / 3 / 7
K / D / A
57.6%
Kill participation
1,247.3
Damage / min
13,705g
543.5 gold / min
20
10 placed · 0 cleared
231
9.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStarduster#Dust
Shen · Top
4 / 5 / 6
58.8% KP
14,844
16.2% share
9,392g
170 CS · 6.7/m
Zanzarah#1996
Poppy · Jungle
4 / 3 / 9
76.5% KP
15,682
17.1% share
11,246g
189 CS · 7.5/m
NEXT G2 MIDKING#60fem
Viktor · Mid
3 / 10 / 6
52.9% KP
28,376
31% share
9,085g
173 CS · 6.9/m
Prime Gentleman#0000
Senna · ADC
4 / 6 / 7
64.7% KP
24,024
26.2% share
11,058g
159 CS · 6.3/m
SSQ KingCognito#SSQ
Nautilus · Support
2 / 9 / 8
58.8% KP
8,622
9.4% share
6,972g
23 CS · 0.9/m
Red side
VictoryDaito#Death
Akali · Top
7 / 3 / 4
33.3% KP
30,123
28.6% share
11,313g
195 CS · 7.7/m
PΛRΛBΞLLUM#LENS
Nasus · Jungle
4 / 4 / 7
33.3% KP
15,334
14.6% share
10,985g
190 CS · 7.5/m
Nano#AFW
Irelia · Mid
12 / 3 / 7
57.6% KP
31,452
29.9% share
13,705g
231 CS · 9.2/m
Hevov#Empty
Seraphine · ADC
7 / 3 / 14
63.6% KP
21,604
20.5% share
12,879g
209 CS · 8.3/m
APEFAN#2014
Rell · Support
3 / 4 / 21
72.7% KP
6,842
6.5% share
8,389g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
