Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Victory
Ranked Solo/Duo · 125 days ago
15 / 5 / 9
K / D / A
70.6%
Kill participation
1,659.7
Damage / min
18,696g
617.4 gold / min
27
13 placed · 0 cleared
288
9.5 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
2
Inhibitors
1
Herald
1
Dragons
2
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdjm for ever#EUW
Udyr · Top
2 / 7 / 10
35.3% KP
26,347
18.2% share
11,580g
205 CS · 6.8/m
Hamudis#JGL
Nocturne · Jungle
14 / 8 / 7
61.8% KP
36,715
25.3% share
15,056g
217 CS · 7.2/m
Han SoloQ#1106
Diana · Mid
5 / 8 / 8
38.2% KP
22,635
15.6% share
12,353g
194 CS · 6.4/m
Soldier#Asu
Senna · ADC
7 / 5 / 11
52.9% KP
33,675
23.2% share
14,829g
225 CS · 7.4/m
Très nul est con#Golem
Swain · Support
6 / 6 / 8
41.2% KP
25,774
17.8% share
10,262g
56 CS · 1.8/m
Red side
Victorybatuboy#LoTM
Cassiopeia · Top
4 / 7 / 6
29.4% KP
14,700
11.9% share
11,429g
212 CS · 7/m
twtv kaiitania#kait
Sylas · Jungle
9 / 9 / 14
67.6% KP
32,500
26.2% share
15,154g
206 CS · 6.8/m
Nano#AFW
Irelia · Mid
15 / 5 / 9
70.6% KP
50,262
40.6% share
18,696g
288 CS · 9.5/m
Gazir#kaii
Tristana · ADC
2 / 8 / 5
20.6% KP
13,406
10.8% share
12,267g
226 CS · 7.5/m
Zac Nani#PELO
Zac · Support
4 / 5 / 16
58.8% KP
12,991
10.5% share
10,893g
42 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
