Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 124 days ago
8 / 4 / 11
K / D / A
44.2%
Kill participation
1,021.8
Damage / min
15,152g
482 gold / min
23
6 placed · 4 cleared
268
8.5 CS / min
Objective control
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSLRSLRSLR#023
Lee Sin · Top
5 / 11 / 14
44.2% KP
20,848
15.9% share
12,116g
206 CS · 6.6/m
Poro#EXA
Sion · Jungle
9 / 4 / 22
72.1% KP
14,314
10.9% share
13,948g
207 CS · 6.6/m
CROmpir#11111
Syndra · Mid
4 / 11 / 13
39.5% KP
21,114
16.1% share
11,276g
200 CS · 6.4/m
手差距#CCC
Zeri · ADC
16 / 10 / 19
81.4% KP
49,246
37.4% share
18,092g
236 CS · 7.5/m
Très nul est con#Golem
Swain · Support
9 / 9 / 27
83.7% KP
26,009
19.8% share
11,798g
36 CS · 1.1/m
Red side
VictorySORS EST PARATUS#VISUM
Yone · Top
18 / 6 / 6
55.8% KP
53,886
33.9% share
19,235g
306 CS · 9.7/m
l Sommoz l#EUW
Nunu & Willump · Jungle
4 / 4 / 15
44.2% KP
20,348
12.8% share
13,554g
214 CS · 6.8/m
Nano#AFW
Akali · Mid
8 / 4 / 11
44.2% KP
32,120
20.2% share
15,152g
268 CS · 8.5/m
SLENDOOOO#DAC
Draven · ADC
12 / 14 / 6
41.9% KP
40,366
25.4% share
18,765g
227 CS · 7.2/m
Sevkalol #EUW
Blitzcrank · Support
1 / 15 / 14
34.9% KP
12,341
7.8% share
8,432g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
