Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Victory
Ranked Solo/Duo · 124 days ago
10 / 3 / 11
K / D / A
55.3%
Kill participation
828.7
Damage / min
15,554g
536.3 gold / min
18
13 placed · 2 cleared
259
8.9 CS / min
Objective control
4
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMdd#3113
Annie · Top
3 / 7 / 6
23.7% KP
15,030
13.9% share
10,711g
182 CS · 6.3/m
KAATAKURI#BBB
Aatrox · Jungle
12 / 2 / 12
63.2% KP
32,658
30.1% share
17,098g
276 CS · 9.5/m
Nano#AFW
Irelia · Mid
10 / 3 / 11
55.3% KP
24,033
22.2% share
15,554g
259 CS · 8.9/m
SLENDOOOO#DAC
Draven · ADC
11 / 6 / 9
52.6% KP
25,082
23.1% share
18,288g
265 CS · 9.1/m
oG4CkQqgNCl8VwOk#EUW
Vex · Support
2 / 9 / 16
47.4% KP
11,685
10.8% share
8,801g
28 CS · 1/m
Red side
Defeat手差距#CCC
Yasuo · Top
10 / 6 / 2
44.4% KP
17,435
21% share
13,855g
255 CS · 8.8/m
Hamudis#JGL
Pantheon · Jungle
2 / 8 / 9
40.7% KP
17,105
20.6% share
10,859g
196 CS · 6.8/m
Infinity#5365
Syndra · Mid
2 / 12 / 4
22.2% KP
14,609
17.6% share
8,950g
191 CS · 6.6/m
Garfield#liz
Varus · ADC
11 / 6 / 4
55.6% KP
25,448
30.6% share
16,470g
243 CS · 8.4/m
Très nul est con#Golem
Braum · Support
2 / 6 / 17
70.4% KP
8,467
10.2% share
8,418g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
