Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Victory
Ranked Solo/Duo · 123 days ago
3 / 4 / 9
K / D / A
35.3%
Kill participation
649.2
Damage / min
13,025g
459.4 gold / min
24
13 placed · 1 cleared
265
9.3 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNoGodComplex#back
Malphite · Top
3 / 2 / 6
26.5% KP
21,780
19.5% share
10,588g
199 CS · 7/m
Sjhidt#EUW
Nidalee · Jungle
8 / 5 / 7
44.1% KP
16,421
14.7% share
13,480g
189 CS · 6.7/m
Nano#AFW
Irelia · Mid
3 / 4 / 9
35.3% KP
18,404
16.5% share
13,025g
265 CS · 9.3/m
Sjurdt#EUW
Hwei · ADC
12 / 2 / 12
70.6% KP
36,604
32.8% share
16,353g
224 CS · 7.9/m
domovní bratr#num0
Pyke · Support
8 / 9 / 14
64.7% KP
18,390
16.5% share
10,503g
14 CS · 0.5/m
Red side
DefeatFSZ RETURNS#0303
Gragas · Top
3 / 2 / 6
40.9% KP
19,118
21.9% share
10,691g
232 CS · 8.2/m
Serenity#2551
Shaco · Jungle
12 / 9 / 5
77.3% KP
23,968
27.5% share
13,550g
205 CS · 7.2/m
Très nul est con#Golem
Orianna · Mid
3 / 3 / 6
40.9% KP
21,329
24.4% share
10,448g
236 CS · 8.3/m
zwaker#T1WIN
Jinx · ADC
4 / 11 / 7
50% KP
11,633
13.3% share
11,716g
186 CS · 6.6/m
soymi#0000
Bard · Support
0 / 9 / 11
50% KP
11,227
12.9% share
7,335g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
