Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 123 days ago
9 / 6 / 17
K / D / A
60.5%
Kill participation
1,174
Damage / min
16,067g
479.1 gold / min
37
8 placed · 8 cleared
282
8.4 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
4
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynazo ga tokete#yuku
Jayce · Top
11 / 5 / 11
46.8% KP
46,976
29% share
19,472g
300 CS · 8.9/m
Ripple Overdrive#999
Ambessa · Jungle
6 / 8 / 15
44.7% KP
24,800
15.3% share
14,803g
210 CS · 6.3/m
Reeker#KZN
Sylas · Mid
20 / 9 / 12
68.1% KP
55,190
34% share
19,641g
250 CS · 7.5/m
asdfqw#WIN
Ezreal · ADC
5 / 11 / 12
36.2% KP
23,185
14.3% share
15,195g
224 CS · 6.7/m
Patrick Jane#BOO
Pyke · Support
5 / 10 / 22
57.4% KP
12,087
7.5% share
14,015g
38 CS · 1.1/m
Red side
DefeatSwiT#ZEUS
Rumble · Top
9 / 9 / 3
27.9% KP
31,511
21.3% share
14,287g
208 CS · 6.2/m
až bude hořet#YZO
Naafiri · Jungle
15 / 10 / 10
58.1% KP
42,904
29.1% share
17,218g
220 CS · 6.6/m
Nano#AFW
Ahri · Mid
9 / 6 / 17
60.5% KP
39,369
26.7% share
16,067g
282 CS · 8.4/m
Zelos#Zeal
Yasuo · ADC
6 / 12 / 8
32.6% KP
18,681
12.7% share
13,539g
222 CS · 6.6/m
Gottschalck#EUW
Karma · Support
4 / 10 / 27
72.1% KP
15,173
10.3% share
11,693g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
