Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Defeat
Ranked Solo/Duo · 120 days ago
2 / 4 / 2
K / D / A
50%
Kill participation
918.3
Damage / min
8,779g
417.1 gold / min
21
7 placed · 1 cleared
200
9.5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNano#AFW
Irelia · Top
2 / 4 / 2
50% KP
19,330
38.8% share
8,779g
200 CS · 9.5/m
ASYLUM SURVIVOR#wimbi
Shaco · Jungle
6 / 5 / 0
75% KP
10,343
20.8% share
10,137g
137 CS · 6.5/m
eeZaZ#333
Syndra · Mid
0 / 3 / 3
37.5% KP
14,100
28.3% share
8,107g
200 CS · 9.5/m
getogetogeto#EUW
Lucian · ADC
0 / 5 / 0
0% KP
3,452
6.9% share
7,787g
184 CS · 8.7/m
Kiedyś Się UDA#NOOB
Milio · Support
0 / 3 / 2
25% KP
2,616
5.2% share
4,874g
14 CS · 0.7/m
Red side
VictoryALL ZAC ARE PIGS#KING
Zac · Top
1 / 2 / 10
55% KP
13,344
25.8% share
8,377g
161 CS · 7.6/m
Nasser#RM3
Graves · Jungle
9 / 0 / 6
75% KP
12,805
24.8% share
12,165g
227 CS · 10.8/m
ttv ronaldoo#1234
Jayce · Mid
1 / 5 / 1
10% KP
11,016
21.3% share
8,303g
208 CS · 9.9/m
navy#sera
Seraphine · ADC
6 / 1 / 5
55% KP
7,994
15.5% share
10,138g
184 CS · 8.7/m
KindheartedQueen#Gentl
Janna · Support
3 / 0 / 12
75% KP
6,469
12.5% share
7,807g
35 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
