Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Defeat
Ranked Solo/Duo · 119 days ago
2 / 5 / 5
K / D / A
33.3%
Kill participation
810.3
Damage / min
16,726g
470.5 gold / min
49
12 placed · 11 cleared
389
10.9 CS / min
Objective control
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat殺死法西斯分子#RPE
Singed · Top
6 / 6 / 5
52.4% KP
28,455
23.6% share
14,887g
288 CS · 8.1/m
milkcheesebread#EUW
Qiyana · Jungle
5 / 8 / 10
71.4% KP
29,443
24.4% share
14,752g
230 CS · 6.5/m
Nano#AFW
Tristana · Mid
2 / 5 / 5
33.3% KP
28,805
23.9% share
16,726g
389 CS · 10.9/m
ShinNoKaichô#Ouki
Kai'Sa · ADC
5 / 8 / 5
47.6% KP
20,401
16.9% share
16,096g
270 CS · 7.6/m
Raysør#Build
Yuumi · Support
3 / 4 / 10
61.9% KP
13,336
11.1% share
9,503g
20 CS · 0.6/m
Red side
VictoryCoatpustmain#Coat
Galio · Top
4 / 5 / 10
45.2% KP
18,801
15.2% share
12,226g
227 CS · 6.4/m
KyM#1612
Riven · Jungle
5 / 7 / 4
29% KP
15,125
12.2% share
15,596g
255 CS · 7.2/m
TwTv LadicusVibe#Vayne
Vayne · Mid
9 / 2 / 6
48.4% KP
39,708
32.1% share
19,426g
338 CS · 9.5/m
priinsel#flcl
Yunara · ADC
13 / 2 / 9
71% KP
43,244
35% share
24,319g
418 CS · 11.8/m
Elliot#56340
Lulu · Support
0 / 5 / 20
64.5% KP
6,850
5.5% share
10,450g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
