Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 118 days ago
4 / 6 / 13
K / D / A
54.8%
Kill participation
752.4
Damage / min
15,255g
454.7 gold / min
30
14 placed · 1 cleared
326
9.7 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLoLmpc#EUW
Darius · Top
8 / 10 / 4
38.7% KP
20,132
18.8% share
12,935g
208 CS · 6.2/m
gethsemane#34243
Graves · Jungle
3 / 8 / 6
29% KP
12,010
11.2% share
13,939g
272 CS · 8.1/m
Nano#AFW
Cassiopeia · Mid
4 / 6 / 13
54.8% KP
25,244
23.5% share
15,255g
326 CS · 9.7/m
e46 330ci#2006
Draven · ADC
13 / 6 / 7
64.5% KP
33,094
30.9% share
20,807g
255 CS · 7.6/m
FindingSlimeWife#2066
Blitzcrank · Support
3 / 4 / 20
74.2% KP
16,761
15.6% share
11,794g
32 CS · 1/m
Red side
Defeatchappas#EUWww
Jax · Top
9 / 5 / 4
38.2% KP
27,057
23.5% share
14,274g
219 CS · 6.5/m
Trobax#EUW2
Jarvan IV · Jungle
8 / 4 / 8
47.1% KP
15,755
13.7% share
15,261g
259 CS · 7.7/m
scythe#gamer
Locke · Mid
13 / 9 / 3
47.1% KP
30,483
26.5% share
15,453g
230 CS · 6.9/m
2eveu#CNNO1
Ezreal · ADC
2 / 5 / 10
35.3% KP
36,306
31.5% share
16,850g
298 CS · 8.9/m
Jerry Banana#GRE
Nautilus · Support
2 / 8 / 13
44.1% KP
5,595
4.9% share
9,029g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
