Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Defeat
Ranked Solo/Duo · 116 days ago
8 / 7 / 4
K / D / A
52.2%
Kill participation
1,231.3
Damage / min
15,864g
528.8 gold / min
23
9 placed · 6 cleared
261
8.7 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCountry Mouse#Denji
Fiora · Top
8 / 10 / 5
41.9% KP
24,166
20.8% share
13,662g
208 CS · 6.9/m
undersea light#KAI
Jayce · Jungle
3 / 5 / 13
51.6% KP
26,778
23% share
15,272g
262 CS · 8.7/m
ginsengstacy#EUW
Vladimir · Mid
10 / 1 / 6
51.6% KP
30,389
26.1% share
14,866g
281 CS · 9.4/m
Map Enjoyer#EU4
Kai'Sa · ADC
10 / 2 / 6
51.6% KP
27,459
23.6% share
16,841g
273 CS · 9.1/m
KC Aymen#0121
Nautilus · Support
0 / 5 / 22
71% KP
7,527
6.5% share
9,042g
19 CS · 0.6/m
Red side
DefeatShourdy#EUW
Rumble · Top
7 / 6 / 7
60.9% KP
24,918
23.7% share
12,076g
197 CS · 6.6/m
13 06 2026#AKZ
Jarvan IV · Jungle
5 / 10 / 11
69.6% KP
10,933
10.4% share
11,225g
160 CS · 5.3/m
Nano#AFW
Tristana · Mid
8 / 7 / 4
52.2% KP
36,938
35.2% share
15,864g
261 CS · 8.7/m
chovychovychovy#1313
Ezreal · ADC
3 / 3 / 6
39.1% KP
24,944
23.8% share
13,089g
282 CS · 9.4/m
2 8 2 7 2 9 4 2#56887
Braum · Support
0 / 5 / 13
56.5% KP
7,272
6.9% share
7,371g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
