Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 115 days ago
11 / 3 / 7
K / D / A
46.2%
Kill participation
988.8
Damage / min
15,969g
421.7 gold / min
44
6 placed · 11 cleared
272
7.2 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCROmpir#11111
Gnar · Top
2 / 4 / 7
34.6% KP
19,258
19.7% share
14,354g
288 CS · 7.6/m
Pivolj#EUW
Locke · Jungle
14 / 6 / 5
73.1% KP
29,052
29.8% share
19,316g
258 CS · 6.8/m
TwTv Keksereslol#Kekis
Katarina · Mid
3 / 7 / 5
30.8% KP
17,065
17.5% share
14,445g
324 CS · 8.6/m
BRANDY NITTI#MOTHR
Seraphine · ADC
4 / 7 / 10
53.8% KP
24,208
24.8% share
15,113g
287 CS · 7.6/m
DerStecher#MASTA
Nautilus · Support
3 / 15 / 10
50% KP
8,022
8.2% share
10,403g
33 CS · 0.9/m
Red side
VictoryFana#10e
Cassiopeia · Top
3 / 8 / 6
23.1% KP
19,515
11% share
14,027g
305 CS · 8.1/m
Maks Turbo#LFT
Jayce · Jungle
7 / 3 / 10
43.6% KP
34,963
19.8% share
16,621g
269 CS · 7.1/m
Nano#AFW
Akali · Mid
11 / 3 / 7
46.2% KP
37,443
21.2% share
15,969g
272 CS · 7.2/m
害怕999#hirm
Draven · ADC
15 / 6 / 5
51.3% KP
52,386
29.6% share
24,046g
317 CS · 8.4/m
Generalknaskalas#EUW
Zoe · Support
3 / 6 / 20
59% KP
32,636
18.4% share
12,326g
63 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
