Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nocturne
Victory
Ranked Solo/Duo · 113 days ago
7 / 3 / 10
K / D / A
43.6%
Kill participation
545.1
Damage / min
11,737g
499.4 gold / min
23
8 placed · 2 cleared
176
7.5 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZONGO LE DOZO#Kled
Kled · Top
5 / 10 / 2
33.3% KP
21,844
21.4% share
8,879g
140 CS · 6/m
I create it anew#DSTRY
Jarvan IV · Jungle
1 / 6 / 11
57.1% KP
12,675
12.4% share
8,480g
156 CS · 6.6/m
TWTV OnlySpatula#999
Hwei · Mid
1 / 7 / 8
42.9% KP
25,448
24.9% share
8,492g
181 CS · 7.7/m
Sheriff#0001
Nilah · ADC
8 / 7 / 3
52.4% KP
21,494
21.1% share
12,337g
193 CS · 8.2/m
MR PRINCE#ily12
Pantheon · Support
6 / 9 / 7
61.9% KP
20,597
20.2% share
8,091g
34 CS · 1.4/m
Red side
VictoryAitchAre#6767
Darius · Top
20 / 2 / 6
66.7% KP
48,077
45.3% share
16,410g
201 CS · 8.6/m
Nano#AFW
Nocturne · Jungle
7 / 3 / 10
43.6% KP
12,811
12.1% share
11,737g
176 CS · 7.5/m
ginsengstacy#EUW
Vladimir · Mid
8 / 4 / 14
56.4% KP
23,892
22.5% share
11,462g
182 CS · 7.7/m
Ginz#WRLD
Tristana · ADC
0 / 8 / 8
20.5% KP
9,237
8.7% share
9,703g
140 CS · 6/m
Roubaix Spawner#LDH
Ekko · Support
4 / 4 / 13
43.6% KP
12,027
11.3% share
8,080g
41 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
