Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Defeat
Ranked Solo/Duo · 112 days ago
6 / 7 / 5
K / D / A
44%
Kill participation
956.6
Damage / min
12,146g
498.8 gold / min
26
12 placed · 2 cleared
199
8.2 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNano#AFW
Irelia · Top
6 / 7 / 5
44% KP
23,293
26.2% share
12,146g
199 CS · 8.2/m
Unrivaled#SH1R0
Talon · Jungle
11 / 6 / 5
64% KP
23,458
26.4% share
13,106g
183 CS · 7.5/m
majkel kakson#ML4
Lissandra · Mid
2 / 9 / 8
40% KP
19,852
22.3% share
8,376g
146 CS · 6/m
RICK GRIMES#TWDWT
Draven · ADC
4 / 8 / 5
36% KP
14,124
15.9% share
11,203g
185 CS · 7.6/m
Soldier#0710
Lulu · Support
2 / 10 / 13
60% KP
8,172
9.2% share
6,871g
12 CS · 0.5/m
Red side
Victorybileğin kırılır#kazor
Malphite · Top
5 / 6 / 8
32.5% KP
17,817
17.4% share
10,707g
209 CS · 8.6/m
Zanzarah#1996
Vi · Jungle
8 / 5 / 12
50% KP
17,195
16.8% share
11,986g
183 CS · 7.5/m
Roubaix Spawner#LDH
Ekko · Mid
11 / 3 / 17
70% KP
27,615
26.9% share
11,588g
152 CS · 6.2/m
twtv syzyfekk#PLEU
Caitlyn · ADC
10 / 6 / 10
50% KP
24,904
24.3% share
13,974g
183 CS · 7.5/m
JHXN#1283
Bard · Support
6 / 5 / 28
85% KP
14,941
14.6% share
9,877g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
