Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 111 days ago
13 / 8 / 14
K / D / A
57.4%
Kill participation
1,355.6
Damage / min
17,548g
483.9 gold / min
48
19 placed · 7 cleared
322
8.9 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
5
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRICK GRIMES#TWDWT
Renekton · Top
11 / 4 / 9
48.8% KP
24,223
19.5% share
16,559g
274 CS · 7.6/m
MR PRINCE#ily12
Locke · Jungle
15 / 13 / 9
58.5% KP
31,891
25.6% share
18,534g
219 CS · 6/m
SORS EST PARATUS#VISUM
Akali · Mid
8 / 10 / 10
43.9% KP
29,525
23.7% share
13,691g
231 CS · 6.4/m
Map Enjoyer#EU4
Xayah · ADC
4 / 5 / 11
36.6% KP
27,526
22.1% share
20,311g
379 CS · 10.5/m
Georgian Voyager#59ms
Leona · Support
3 / 15 / 11
34.1% KP
11,229
9% share
10,590g
24 CS · 0.7/m
Red side
VictoryAlfredo#BOSS
Karthus · Top
6 / 8 / 11
36.2% KP
43,407
22.6% share
13,286g
248 CS · 6.8/m
Serenity#2551
Shaco · Jungle
10 / 8 / 14
51.1% KP
35,769
18.6% share
18,690g
285 CS · 7.9/m
Nano#AFW
Jayce · Mid
13 / 8 / 14
57.4% KP
49,163
25.5% share
17,548g
322 CS · 8.9/m
yogurt#gulp
Kalista · ADC
13 / 8 / 10
48.9% KP
40,592
21.1% share
20,970g
296 CS · 8.2/m
Roubaix Spawner#LDH
Ekko · Support
5 / 9 / 27
68.1% KP
23,519
12.2% share
13,433g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
