Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Victory
Ranked Solo/Duo · 110 days ago
7 / 10 / 13
K / D / A
42.6%
Kill participation
777.2
Damage / min
17,122g
487.6 gold / min
26
12 placed · 3 cleared
274
7.8 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAatrox#GANK
Camille · Top
6 / 8 / 10
36.4% KP
28,351
19.1% share
13,517g
232 CS · 6.6/m
bipolar#asd
Jarvan IV · Jungle
9 / 8 / 13
50% KP
23,391
15.7% share
16,390g
268 CS · 7.6/m
iwanan#7596
Locke · Mid
16 / 10 / 8
54.5% KP
34,976
23.5% share
17,139g
213 CS · 6.1/m
Crankxxx#0505
Ezreal · ADC
12 / 13 / 9
47.7% KP
46,991
31.6% share
17,106g
248 CS · 7.1/m
2 8 2 7 2 9 4 2#56887
Yuumi · Support
1 / 8 / 23
54.5% KP
14,953
10.1% share
10,047g
13 CS · 0.4/m
Red side
VictoryGASSY#TROLL
Singed · Top
8 / 12 / 12
42.6% KP
37,694
21.3% share
14,460g
201 CS · 5.7/m
MR PRINCE#ily12
Zed · Jungle
12 / 6 / 16
59.6% KP
49,508
27.9% share
20,773g
260 CS · 7.4/m
veXon#hyvn
Ahri · Mid
16 / 7 / 11
57.4% KP
41,362
23.3% share
17,261g
247 CS · 7/m
Nano#AFW
Ashe · ADC
7 / 10 / 13
42.6% KP
27,292
15.4% share
17,122g
274 CS · 7.8/m
Knurble Lux#EUW
Lux · Support
4 / 9 / 23
57.4% KP
21,450
12.1% share
12,313g
54 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
