Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 110 days ago
9 / 5 / 12
K / D / A
51.2%
Kill participation
791.8
Damage / min
16,700g
445.1 gold / min
37
7 placed · 7 cleared
287
7.6 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathandm#MENA
Kled · Top
8 / 6 / 6
32.6% KP
24,075
16.7% share
15,362g
236 CS · 6.3/m
twtv shiftlol5#2005
Jarvan IV · Jungle
9 / 8 / 19
65.1% KP
20,865
14.5% share
16,416g
220 CS · 5.9/m
Mazs#EUW
Twisted Fate · Mid
5 / 6 / 18
53.5% KP
31,680
22% share
15,706g
272 CS · 7.3/m
Abner#EUW0
Hwei · ADC
13 / 13 / 17
69.8% KP
35,020
24.3% share
16,837g
223 CS · 5.9/m
Brevitate Vitae#EUW
Senna · Support
8 / 8 / 25
76.7% KP
32,321
22.5% share
16,035g
83 CS · 2.2/m
Red side
VictorySpoodersussi#1352
Jayce · Top
8 / 13 / 9
41.5% KP
47,723
27.9% share
19,587g
251 CS · 6.7/m
Polish Prodigyヅ#dylu
Sylas · Jungle
4 / 8 / 17
51.2% KP
20,037
11.7% share
16,271g
211 CS · 5.6/m
Nano#AFW
Akali · Mid
9 / 5 / 12
51.2% KP
29,705
17.4% share
16,700g
287 CS · 7.6/m
PXS Shy Carry#2026
Jinx · ADC
16 / 6 / 12
68.3% KP
58,765
34.4% share
26,084g
405 CS · 10.8/m
手差距#CCC
Pyke · Support
4 / 11 / 25
70.7% KP
14,705
8.6% share
14,091g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
