Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Defeat
Ranked Solo/Duo · 108 days ago
5 / 10 / 7
K / D / A
57.1%
Kill participation
998.3
Damage / min
13,400g
433.7 gold / min
22
8 placed · 7 cleared
251
8.1 CS / min
Objective control
4
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBAR CHUPITO#SELE
Rumble · Top
6 / 2 / 13
39.6% KP
36,593
25.7% share
13,569g
235 CS · 7.6/m
Koldo#1233
Lee Sin · Jungle
15 / 4 / 16
64.6% KP
28,410
20% share
15,743g
219 CS · 7.1/m
indoor fish#EUW
Jayce · Mid
7 / 2 / 9
33.3% KP
29,765
20.9% share
14,229g
270 CS · 8.7/m
ttv ronaldoo#1234
Mel · ADC
16 / 7 / 10
54.2% KP
40,352
28.3% share
17,185g
242 CS · 7.8/m
Shaolin Nunu#00000
Shen · Support
4 / 6 / 24
58.3% KP
7,236
5.1% share
9,921g
18 CS · 0.6/m
Red side
DefeatEnModeApagnian#FEET
Illaoi · Top
2 / 8 / 4
28.6% KP
14,650
12.4% share
9,428g
171 CS · 5.5/m
race my mind#drake
Graves · Jungle
6 / 11 / 8
66.7% KP
25,127
21.3% share
15,633g
273 CS · 8.8/m
Nano#AFW
Tristana · Mid
5 / 10 / 7
57.1% KP
30,849
26.1% share
13,400g
251 CS · 8.1/m
BAR MOJITO#MACA
Seraphine · ADC
6 / 6 / 9
71.4% KP
26,468
22.4% share
14,628g
231 CS · 7.5/m
Expedition 28#0211
Skarner · Support
2 / 13 / 14
76.2% KP
21,056
17.8% share
9,381g
45 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
