Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 108 days ago
2 / 9 / 2
K / D / A
21.1%
Kill participation
643.5
Damage / min
10,254g
339.5 gold / min
23
11 placed · 3 cleared
262
8.7 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMelljo#4562
Karthus · Top
2 / 8 / 5
36.8% KP
27,348
28.7% share
10,967g
251 CS · 8.3/m
detdert jg acc#RANK1
Sylas · Jungle
3 / 5 / 4
36.8% KP
11,413
12% share
11,901g
217 CS · 7.2/m
Nano#AFW
Jayce · Mid
2 / 9 / 2
21.1% KP
19,434
20.4% share
10,254g
262 CS · 8.7/m
clicking forward#12321
Kai'Sa · ADC
9 / 4 / 3
63.2% KP
26,853
28.2% share
16,908g
273 CS · 9/m
Myrtus#P38
Camille · Support
3 / 9 / 9
63.2% KP
10,295
10.8% share
9,178g
26 CS · 0.9/m
Red side
VictoryDivine#real7
Vayne · Top
13 / 7 / 8
60% KP
38,638
38.3% share
15,033g
213 CS · 7.1/m
Michiel deRuyter#NLNLN
Qiyana · Jungle
6 / 1 / 13
54.3% KP
27,266
27.1% share
16,376g
244 CS · 8.1/m
PLOW KerZes#EUW
Ahri · Mid
10 / 1 / 8
51.4% KP
20,360
20.2% share
14,982g
295 CS · 9.8/m
Dekap#EUW
Seraphine · ADC
3 / 7 / 8
31.4% KP
8,099
8% share
11,127g
185 CS · 6.1/m
WiIIyrex Fanboy#EUW
Taric · Support
3 / 3 / 22
71.4% KP
6,404
6.4% share
10,489g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
