Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 106 days ago
4 / 4 / 19
K / D / A
60.5%
Kill participation
1,235.6
Damage / min
13,944g
470 gold / min
26
12 placed · 1 cleared
257
8.7 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLapishorcux#EUW
Sejuani · Top
9 / 3 / 7
42.1% KP
37,714
24.2% share
13,705g
223 CS · 7.5/m
Zanzarah#1996
Udyr · Jungle
17 / 6 / 10
71.1% KP
37,337
24% share
17,081g
194 CS · 6.5/m
Nano#AFW
Orianna · Mid
4 / 4 / 19
60.5% KP
36,655
23.6% share
13,944g
257 CS · 8.7/m
bileğin kırılır#kazor
Ezreal · ADC
7 / 4 / 10
44.7% KP
35,510
22.8% share
16,046g
239 CS · 8.1/m
Xiveris#Supp
Leona · Support
1 / 7 / 14
39.5% KP
8,403
5.4% share
8,452g
26 CS · 0.9/m
Red side
DefeatRaymondDomenech#coach
Tryndamere · Top
4 / 11 / 4
33.3% KP
27,511
19.9% share
11,960g
187 CS · 6.3/m
AitchAre#6767
Aatrox · Jungle
4 / 9 / 9
54.2% KP
22,354
16.2% share
11,298g
183 CS · 6.2/m
iwanan#7596
Ambessa · Mid
8 / 8 / 8
66.7% KP
41,817
30.3% share
14,054g
240 CS · 8.1/m
Soldier#Asu
Syndra · ADC
7 / 6 / 7
58.3% KP
32,643
23.7% share
14,019g
271 CS · 9.1/m
Gottschalck#EUW
Karma · Support
1 / 4 / 14
62.5% KP
13,575
9.8% share
8,574g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
