Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 104 days ago
14 / 6 / 11
K / D / A
59.5%
Kill participation
1,369.9
Damage / min
20,796g
526.7 gold / min
34
17 placed · 3 cleared
356
9 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatToo Overwhelmed#EUW
Riven · Top
15 / 7 / 6
47.7% KP
38,370
22% share
20,184g
287 CS · 7.3/m
Kokoro#1206
Nidalee · Jungle
8 / 8 / 12
45.5% KP
33,290
19.1% share
17,875g
299 CS · 7.6/m
TWTV OnlySpatula#999
Talon · Mid
10 / 11 / 9
43.2% KP
39,301
22.5% share
15,046g
230 CS · 5.8/m
Katashi#Mid
Ziggs · ADC
10 / 7 / 9
43.2% KP
55,623
31.8% share
20,336g
357 CS · 9/m
everythinginside#me0
Karma · Support
1 / 9 / 17
40.9% KP
8,103
4.6% share
11,073g
29 CS · 0.7/m
Red side
VictoryTziz#EUW
Gangplank · Top
5 / 14 / 9
33.3% KP
36,303
20.6% share
18,710g
316 CS · 8/m
Saja#tata
Jarvan IV · Jungle
15 / 6 / 14
69% KP
43,582
24.8% share
17,790g
225 CS · 5.7/m
Nano#AFW
Orianna · Mid
14 / 6 / 11
59.5% KP
54,088
30.8% share
20,796g
356 CS · 9/m
Satizfy#EUW
Yunara · ADC
3 / 11 / 9
28.6% KP
31,865
18.1% share
18,174g
316 CS · 8/m
Xiveris#Supp
Lulu · Support
5 / 7 / 21
61.9% KP
10,051
5.7% share
12,624g
33 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
