Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 103 days ago
3 / 9 / 7
K / D / A
37%
Kill participation
1,304.1
Damage / min
16,656g
441.4 gold / min
29
17 placed · 3 cleared
324
8.6 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
3
Inhibitors
1
Herald
2
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGoBGG#GoBGG
Yorick · Top
5 / 8 / 2
25.9% KP
37,594
22.4% share
16,949g
341 CS · 9/m
Kokoro#1206
Nidalee · Jungle
11 / 6 / 4
55.6% KP
40,913
24.4% share
19,759g
293 CS · 7.8/m
Sheeesh Lelye#Fefe
Naafiri · Mid
7 / 5 / 5
44.4% KP
30,466
18.1% share
16,535g
285 CS · 7.6/m
Nano#AFW
Ezreal · ADC
3 / 9 / 7
37% KP
49,208
29.3% share
16,656g
324 CS · 8.6/m
Coci#EUW
Nautilus · Support
1 / 14 / 5
22.2% KP
9,684
5.8% share
9,332g
34 CS · 0.9/m
Red side
VictoryLesbian princess#UwU
Singed · Top
1 / 7 / 11
28.6% KP
27,453
15.5% share
14,953g
345 CS · 9.1/m
GiyuuMagedSanta#Zeal
Jarvan IV · Jungle
16 / 2 / 22
90.5% KP
48,582
27.5% share
20,418g
279 CS · 7.4/m
undersea light#KAI
Yone · Mid
7 / 7 / 8
35.7% KP
29,743
16.8% share
16,098g
298 CS · 7.9/m
최우제#소리꾼
Mel · ADC
16 / 9 / 8
57.1% KP
51,674
29.3% share
20,049g
326 CS · 8.6/m
TwTvPeshomid#Pesh
Bard · Support
2 / 2 / 33
83.3% KP
19,113
10.8% share
12,216g
32 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
