Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 103 days ago
10 / 4 / 2
K / D / A
33.3%
Kill participation
1,035.7
Damage / min
12,643g
492.6 gold / min
26
8 placed · 2 cleared
221
8.6 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathotel california#333
Yone · Top
1 / 8 / 3
23.5% KP
13,722
16.4% share
9,472g
198 CS · 7.7/m
Sanjaya z Lehii#JSM
Rek'Sai · Jungle
7 / 7 / 4
64.7% KP
18,174
21.7% share
12,220g
190 CS · 7.4/m
Mickey Mouse#SZN
Sylas · Mid
4 / 7 / 4
47.1% KP
22,284
26.7% share
10,301g
179 CS · 7/m
Exileh8#44444
Mel · ADC
4 / 6 / 5
52.9% KP
14,500
17.3% share
12,436g
260 CS · 10.1/m
Traumtänzer#Mond
Diana · Support
1 / 8 / 5
35.3% KP
14,917
17.8% share
7,632g
39 CS · 1.5/m
Red side
Victorymord#asd
Zed · Top
11 / 4 / 3
38.9% KP
38,200
34.1% share
14,278g
219 CS · 8.5/m
Rybson Reformed#FREE
Wukong · Jungle
5 / 4 / 7
33.3% KP
21,900
19.5% share
12,801g
211 CS · 8.2/m
Nano#AFW
Akali · Mid
10 / 4 / 2
33.3% KP
26,584
23.7% share
12,643g
221 CS · 8.6/m
LR Nemesis#LRAT
Ashe · ADC
7 / 3 / 9
44.4% KP
19,386
17.3% share
14,349g
218 CS · 8.5/m
WiIIyrex Fanboy#EUW
Taric · Support
3 / 2 / 17
55.6% KP
6,036
5.4% share
9,604g
37 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
