Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 101 days ago
5 / 3 / 13
K / D / A
41.9%
Kill participation
1,327.8
Damage / min
12,310g
437.8 gold / min
27
13 placed · 3 cleared
230
8.2 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryyurei no kami#yurei
Quinn · Top
7 / 7 / 8
34.9% KP
22,423
17.5% share
12,454g
191 CS · 6.8/m
Łovely Sin#EUW
Lee Sin · Jungle
15 / 4 / 6
48.8% KP
28,720
22.5% share
15,276g
236 CS · 8.4/m
Nano#AFW
Orianna · Mid
5 / 3 / 13
41.9% KP
37,334
29.2% share
12,310g
230 CS · 8.2/m
EkkoCaïne#run
Katarina · ADC
13 / 7 / 4
39.5% KP
29,626
23.2% share
15,521g
213 CS · 7.6/m
Rame#011
Braum · Support
3 / 3 / 26
67.4% KP
9,767
7.6% share
9,994g
17 CS · 0.6/m
Red side
DefeatTwTv Rasadurai#TTV
Singed · Top
6 / 3 / 13
79.2% KP
28,090
29.6% share
13,296g
211 CS · 7.5/m
Zaiastazilfo#9491
Wukong · Jungle
5 / 12 / 8
54.2% KP
12,548
13.2% share
11,777g
143 CS · 5.1/m
DetdertAkshanAcc#RANK1
Akshan · Mid
7 / 11 / 3
41.7% KP
22,643
23.9% share
11,895g
155 CS · 5.5/m
shss#HVAM
Hwei · ADC
3 / 9 / 10
54.2% KP
18,983
20% share
11,357g
223 CS · 7.9/m
Ioshinori#2015
Pyke · Support
3 / 8 / 7
41.7% KP
12,599
13.3% share
8,587g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
