Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 101 days ago
6 / 4 / 15
K / D / A
56.8%
Kill participation
959.9
Damage / min
10,009g
427.7 gold / min
20
9 placed · 4 cleared
176
7.5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatElo Biene#EUW
Quinn · Top
5 / 3 / 2
30.4% KP
19,522
24.2% share
9,855g
184 CS · 7.9/m
Mishi#001
Nocturne · Jungle
4 / 5 / 7
47.8% KP
12,701
15.8% share
9,243g
134 CS · 5.7/m
TwTv LadicusVibe#Vayne
Twitch · Mid
8 / 5 / 1
39.1% KP
18,141
22.5% share
9,976g
169 CS · 7.2/m
佳佳晔#UwU
Tristana · ADC
5 / 10 / 3
34.8% KP
16,702
20.7% share
9,155g
153 CS · 6.5/m
Mirrorball#Top
Camille · Support
1 / 14 / 11
52.2% KP
13,545
16.8% share
7,189g
19 CS · 0.8/m
Red side
VictorySSO Axel#EUW
Tryndamere · Top
3 / 2 / 2
13.5% KP
12,451
13.6% share
13,309g
284 CS · 12.1/m
Nevir#batat
Riven · Jungle
13 / 3 / 8
56.8% KP
20,113
21.9% share
13,394g
191 CS · 8.2/m
Nano#AFW
Cassiopeia · Mid
6 / 4 / 15
56.8% KP
22,461
24.5% share
10,009g
176 CS · 7.5/m
I want to be at#peace
Sylas · ADC
12 / 5 / 13
67.6% KP
22,442
24.4% share
12,374g
127 CS · 5.4/m
Pikaru#goat
Bard · Support
3 / 9 / 21
64.9% KP
14,362
15.6% share
8,136g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
