Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 101 days ago
13 / 4 / 6
K / D / A
59.4%
Kill participation
1,122.1
Damage / min
14,549g
578.9 gold / min
35
13 placed · 3 cleared
228
9.1 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatxhtao#3100
Rumble · Top
6 / 7 / 3
60% KP
18,329
24.5% share
12,040g
237 CS · 9.4/m
Corvo Attano#11111
Kha'Zix · Jungle
3 / 5 / 3
40% KP
11,529
15.4% share
9,740g
184 CS · 7.3/m
AŞKIM ÇOK PARDON#ONE
Olaf · Mid
2 / 10 / 1
20% KP
10,062
13.5% share
7,957g
159 CS · 6.3/m
LOCKED TF IN#6802
Ashe · ADC
3 / 5 / 7
66.7% KP
19,487
26.1% share
12,869g
230 CS · 9.2/m
Winter#ÆØÅ
Seraphine · Support
1 / 6 / 10
73.3% KP
15,383
20.6% share
7,902g
40 CS · 1.6/m
Red side
VictorySpoodersussi#1352
Gnar · Top
8 / 2 / 10
56.3% KP
20,955
22.1% share
14,332g
241 CS · 9.6/m
Shaolint Nunu#00000
Nunu & Willump · Jungle
5 / 3 / 8
40.6% KP
11,485
12.1% share
10,799g
154 CS · 6.1/m
Nano#AFW
Jayce · Mid
13 / 4 / 6
59.4% KP
28,202
29.7% share
14,549g
228 CS · 9.1/m
Mazs#EUW
Hwei · ADC
3 / 2 / 10
40.6% KP
21,652
22.8% share
11,142g
203 CS · 8.1/m
L Vasco O #EUW
Neeko · Support
3 / 4 / 13
50% KP
12,694
13.4% share
7,998g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
