Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 100 days ago
5 / 13 / 13
K / D / A
51.4%
Kill participation
821.5
Damage / min
10,602g
343.7 gold / min
16
8 placed · 2 cleared
182
5.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCaucha#148
K'Sante · Top
3 / 8 / 6
25.7% KP
18,894
14.9% share
10,988g
187 CS · 6.1/m
T1 Smash#2006
Lee Sin · Jungle
12 / 9 / 11
65.7% KP
25,070
19.8% share
13,903g
170 CS · 5.5/m
Nano#AFW
Orianna · Mid
5 / 13 / 13
51.4% KP
25,344
20% share
10,602g
182 CS · 5.9/m
twtv ALLXlol#78901
Tristana · ADC
8 / 11 / 13
60% KP
26,118
20.6% share
14,882g
194 CS · 6.3/m
xFluffyT#0000
Aurelion Sol · Support
7 / 9 / 17
68.6% KP
31,068
24.6% share
12,116g
91 CS · 2.9/m
Red side
VictoryKingslayer#world
Twisted Fate · Top
17 / 5 / 11
56% KP
43,390
29.1% share
21,226g
266 CS · 8.6/m
Erling Haaland#tukan
Poppy · Jungle
6 / 1 / 20
52% KP
19,250
12.9% share
14,223g
243 CS · 7.9/m
Cadde59A#59A
Locke · Mid
11 / 9 / 11
44% KP
24,713
16.6% share
12,435g
165 CS · 5.3/m
twtv syzyfekk#PLEU
Twitch · ADC
12 / 16 / 8
40% KP
36,322
24.3% share
15,122g
160 CS · 5.2/m
detdert adc acc#RANK1
Bard · Support
4 / 4 / 32
72% KP
25,518
17.1% share
12,345g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
