Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 100 days ago
1 / 5 / 12
K / D / A
52%
Kill participation
886.1
Damage / min
11,427g
374.7 gold / min
30
15 placed · 4 cleared
274
9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRealise#12345
Pantheon · Top
7 / 7 / 7
56% KP
22,608
19% share
11,755g
203 CS · 6.7/m
Herazor#EUW01
Lee Sin · Jungle
7 / 8 / 8
60% KP
23,411
19.7% share
13,532g
220 CS · 7.2/m
Nano#AFW
Orianna · Mid
1 / 5 / 12
52% KP
27,026
22.8% share
11,427g
274 CS · 9/m
Caramel#1811
Ziggs · ADC
6 / 6 / 5
44% KP
29,026
24.4% share
16,178g
314 CS · 10.3/m
Music4U#SONA
Sona · Support
4 / 7 / 15
76% KP
16,672
14% share
9,583g
37 CS · 1.2/m
Red side
VictoryClearlight#3672
Malphite · Top
1 / 7 / 7
24.2% KP
14,671
13.7% share
9,363g
176 CS · 5.8/m
Vezeka#WEU
Ekko · Jungle
10 / 1 / 5
45.5% KP
18,903
17.6% share
15,185g
237 CS · 7.8/m
ESCIK#EU1
Ryze · Mid
5 / 5 / 7
36.4% KP
18,282
17% share
13,075g
267 CS · 8.8/m
SLENDOOOO#DAC
Draven · ADC
13 / 5 / 8
63.6% KP
40,767
38% share
23,654g
342 CS · 11.2/m
Backup#0018
Camille · Support
4 / 7 / 12
48.5% KP
14,706
13.7% share
9,859g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
