Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 100 days ago
10 / 10 / 10
K / D / A
40.8%
Kill participation
1,512.1
Damage / min
13,963g
448.5 gold / min
17
6 placed · 1 cleared
228
7.3 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGovno Smrdljivo#GOVNO
Zilean · Top
4 / 8 / 17
42.9% KP
18,122
9.9% share
11,539g
169 CS · 5.4/m
Regn#EU1
Graves · Jungle
10 / 10 / 20
61.2% KP
64,552
35.3% share
17,926g
212 CS · 6.8/m
Nano#AFW
Akali · Mid
10 / 10 / 10
40.8% KP
47,078
25.8% share
13,963g
228 CS · 7.3/m
improver mqawd#2998
Kai'Sa · ADC
13 / 7 / 12
51% KP
36,632
20% share
18,662g
241 CS · 7.7/m
D X D X D X#L AMI
Pyke · Support
12 / 12 / 16
57.1% KP
16,396
9% share
13,215g
16 CS · 0.5/m
Red side
VictoryLesbian princess#UwU
Singed · Top
7 / 9 / 16
48.9% KP
28,809
19.8% share
15,912g
251 CS · 8.1/m
Jacobmolly#1234
Wukong · Jungle
6 / 10 / 12
38.3% KP
22,734
15.6% share
13,699g
204 CS · 6.6/m
Kaitze#spuds
Irelia · Mid
20 / 12 / 9
61.7% KP
45,935
31.6% share
18,636g
264 CS · 8.5/m
Miralis Funesto#MH3U
Gwen · ADC
7 / 12 / 5
25.5% KP
27,786
19.1% share
16,780g
198 CS · 6.4/m
PCS Moule frite#MIAM
Bard · Support
7 / 6 / 26
70.2% KP
20,086
13.8% share
13,244g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
