Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 99 days ago
4 / 6 / 7
K / D / A
52.4%
Kill participation
723.3
Damage / min
11,862g
363.1 gold / min
39
16 placed · 3 cleared
265
8.1 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFACIILE#EUWW
Jayce · Top
5 / 3 / 5
47.6% KP
25,600
23.7% share
13,436g
264 CS · 8.1/m
rawrben7#TwTv
Talon · Jungle
10 / 6 / 6
76.2% KP
32,224
29.8% share
15,355g
206 CS · 6.3/m
Nano#AFW
Orianna · Mid
4 / 6 / 7
52.4% KP
23,627
21.9% share
11,862g
265 CS · 8.1/m
Melljo#4562
Kalista · ADC
2 / 5 / 4
28.6% KP
18,022
16.7% share
13,203g
298 CS · 9.1/m
sndcloud lisa402#khhv
Alistar · Support
0 / 6 / 13
61.9% KP
8,571
7.9% share
8,073g
27 CS · 0.8/m
Red side
VictoryVoidfiller#EUW
Gnar · Top
6 / 1 / 6
46.2% KP
21,877
20.1% share
15,027g
285 CS · 8.7/m
Tawakkul#3 159
Viego · Jungle
7 / 8 / 3
38.5% KP
18,763
17.3% share
14,332g
243 CS · 7.4/m
YAO MING#1366
Sylas · Mid
6 / 4 / 10
61.5% KP
27,675
25.5% share
13,990g
231 CS · 7.1/m
Serenity#2551
Lux · ADC
6 / 4 / 14
76.9% KP
30,195
27.8% share
18,140g
277 CS · 8.5/m
ZRL TwoN#2NN
Poppy · Support
1 / 4 / 14
57.7% KP
10,095
9.3% share
8,819g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
