Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 99 days ago
11 / 3 / 11
K / D / A
57.9%
Kill participation
958
Damage / min
14,482g
447.2 gold / min
40
10 placed · 6 cleared
277
8.6 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKingslayer#world
Ambessa · Top
3 / 6 / 6
40.9% KP
36,951
25.6% share
16,132g
274 CS · 8.5/m
MadScientist#TTV
Kayn · Jungle
3 / 11 / 8
50% KP
20,668
14.3% share
12,542g
212 CS · 6.5/m
TWTV Peng04#Yuqi
Ahri · Mid
7 / 4 / 9
72.7% KP
42,132
29.2% share
15,569g
261 CS · 8.1/m
Bossman 7#Sexy
Tristana · ADC
7 / 7 / 8
68.2% KP
25,106
17.4% share
16,864g
243 CS · 7.5/m
MathisV#ARCHE
Sylas · Support
2 / 10 / 13
68.2% KP
19,341
13.4% share
10,779g
55 CS · 1.7/m
Red side
DefeatRobJi#EUW
Shen · Top
4 / 4 / 4
21.1% KP
12,716
10.2% share
11,562g
211 CS · 6.5/m
JUNGLEISTHEKING#ARKHE
Nocturne · Jungle
16 / 3 / 14
78.9% KP
35,344
28.5% share
16,060g
233 CS · 7.2/m
Nano#AFW
Akali · Mid
11 / 3 / 11
57.9% KP
31,024
25% share
14,482g
277 CS · 8.6/m
todo sale bien#ADC
Seraphine · ADC
5 / 3 / 18
60.5% KP
32,715
26.3% share
14,021g
251 CS · 7.8/m
eeZaZ#333
Nautilus · Support
2 / 9 / 22
63.2% KP
12,384
10% share
9,325g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
