Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 98 days ago
8 / 7 / 9
K / D / A
54.8%
Kill participation
1,525.4
Damage / min
12,234g
486.8 gold / min
27
10 placed · 1 cleared
220
8.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatChomp#069
Trundle · Top
5 / 6 / 2
22.6% KP
17,409
16.7% share
10,079g
207 CS · 8.2/m
9 minors 1 ivern#ggg
Vayne · Jungle
6 / 5 / 11
54.8% KP
15,187
14.5% share
10,999g
172 CS · 6.8/m
Nano#AFW
Orianna · Mid
8 / 7 / 9
54.8% KP
38,338
36.7% share
12,234g
220 CS · 8.8/m
Spear Shot#1111
Pantheon · ADC
8 / 13 / 8
51.6% KP
21,158
20.2% share
11,084g
149 CS · 5.9/m
kero ü nehar#EUW
Camille · Support
4 / 7 / 9
41.9% KP
12,410
11.9% share
7,770g
22 CS · 0.9/m
Red side
VictoryCXIII#2108
Darius · Top
7 / 8 / 2
23.7% KP
17,411
15.7% share
10,855g
190 CS · 7.6/m
parde#parde
Sejuani · Jungle
1 / 7 / 9
26.3% KP
7,376
6.7% share
8,408g
135 CS · 5.4/m
Exileh8#44444
Ryze · Mid
8 / 3 / 9
44.7% KP
20,386
18.4% share
13,556g
265 CS · 10.5/m
SLENDOOOO#DAC
Draven · ADC
20 / 6 / 11
81.6% KP
58,527
52.8% share
22,218g
250 CS · 9.9/m
ƒłash#EUW
Taric · Support
2 / 7 / 23
65.8% KP
7,159
6.5% share
9,308g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
