Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 98 days ago
5 / 9 / 6
K / D / A
42.3%
Kill participation
1,144.2
Damage / min
17,063g
441.7 gold / min
34
18 placed · 1 cleared
353
9.1 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEmoktar#EUW
Anivia · Top
3 / 9 / 4
20.6% KP
17,545
14.7% share
15,990g
317 CS · 8.2/m
GENERAL detdert#R1GX
Talon · Jungle
17 / 1 / 11
82.4% KP
50,890
42.6% share
22,416g
360 CS · 9.3/m
L Vasco O #EUW
Akali · Mid
8 / 3 / 10
52.9% KP
23,135
19.3% share
18,111g
355 CS · 9.2/m
fantomisto#MID
Tristana · ADC
4 / 8 / 4
23.5% KP
18,778
15.7% share
16,809g
301 CS · 7.8/m
Żywiec#Orzeu
Shen · Support
2 / 5 / 17
55.9% KP
9,214
7.7% share
11,478g
59 CS · 1.5/m
Red side
DefeatBrrou Swain#EUW
Jayce · Top
10 / 10 / 3
50% KP
42,180
28.1% share
15,375g
268 CS · 6.9/m
Bisgaard#Mid
Lee Sin · Jungle
2 / 8 / 10
46.2% KP
18,825
12.6% share
12,517g
209 CS · 5.4/m
MathisV#ARCHE
Viktor · Mid
5 / 4 / 5
38.5% KP
33,957
22.6% share
16,084g
350 CS · 9.1/m
Nano#AFW
Syndra · ADC
5 / 9 / 6
42.3% KP
44,204
29.5% share
17,063g
353 CS · 9.1/m
SpatialAwareness#macro
Janna · Support
4 / 3 / 16
76.9% KP
10,770
7.2% share
11,479g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
