Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Victory
Ranked Solo/Duo · 97 days ago
16 / 10 / 13
K / D / A
78.4%
Kill participation
1,710.3
Damage / min
18,370g
581.9 gold / min
27
11 placed · 5 cleared
227
7.2 CS / min
Objective control
0
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
4
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNano#AFW
Irelia · Top
16 / 10 / 13
78.4% KP
53,988
36.1% share
18,370g
227 CS · 7.2/m
todo sale bien#ADC
Elise · Jungle
3 / 6 / 8
29.7% KP
20,046
13.4% share
13,441g
239 CS · 7.6/m
TwTvPeshomid#Pesh
Corki · Mid
9 / 6 / 8
45.9% KP
32,012
21.4% share
14,820g
279 CS · 8.8/m
BOOM Odi11#EWC26
Xerath · ADC
7 / 4 / 14
56.8% KP
33,014
22.1% share
15,429g
251 CS · 8/m
SpatialAwareness#macro
Janna · Support
2 / 4 / 29
83.8% KP
10,589
7.1% share
11,485g
23 CS · 0.7/m
Red side
Defeatmada#222
Sett · Top
9 / 8 / 7
53.3% KP
19,749
16.2% share
14,547g
245 CS · 7.8/m
kytten crybaby#kyte
Jarvan IV · Jungle
6 / 8 / 10
53.3% KP
13,893
11.4% share
12,920g
201 CS · 6.4/m
MRO#ZKU
Yone · Mid
4 / 7 / 7
36.7% KP
25,220
20.7% share
13,742g
313 CS · 9.9/m
regate#EUW12
Karthus · ADC
9 / 6 / 9
60% KP
49,201
40.3% share
15,734g
270 CS · 8.6/m
Żywiec#Orzeu
Camille · Support
2 / 8 / 12
46.7% KP
13,996
11.5% share
8,909g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
