Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 97 days ago
3 / 4 / 4
K / D / A
38.9%
Kill participation
658.8
Damage / min
12,111g
423.2 gold / min
27
14 placed · 4 cleared
309
10.8 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCabex#EUW
Fiddlesticks · Top
3 / 5 / 12
48.4% KP
28,016
24.6% share
9,966g
165 CS · 5.8/m
katlifer#2009
Hecarim · Jungle
9 / 6 / 9
58.1% KP
23,997
21.1% share
16,066g
284 CS · 9.9/m
Javier#RITO
Twisted Fate · Mid
5 / 2 / 12
54.8% KP
18,974
16.7% share
15,289g
262 CS · 9.2/m
Full plancher#Cali
Syndra · ADC
9 / 1 / 4
41.9% KP
22,568
19.8% share
16,007g
261 CS · 9.1/m
ΛMBUSH#12133
Pantheon · Support
5 / 4 / 15
64.5% KP
20,243
17.8% share
9,848g
22 CS · 0.8/m
Red side
DefeatRobJi#EUW
Shen · Top
3 / 5 / 7
55.6% KP
17,656
20.8% share
10,073g
202 CS · 7.1/m
DarktOner#PRIME
Jarvan IV · Jungle
4 / 10 / 8
66.7% KP
12,917
15.2% share
10,118g
152 CS · 5.3/m
Nano#AFW
Orianna · Mid
3 / 4 / 4
38.9% KP
18,853
22.2% share
12,111g
309 CS · 10.8/m
Magnus Carlsen#PIUL
Ezreal · ADC
6 / 5 / 8
77.8% KP
26,104
30.7% share
14,197g
253 CS · 8.8/m
Xaro#1337
Seraphine · Support
2 / 7 / 11
72.2% KP
9,480
11.2% share
8,235g
38 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
