Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 97 days ago
17 / 2 / 7
K / D / A
63.2%
Kill participation
1,282.4
Damage / min
19,750g
608.3 gold / min
25
7 placed · 3 cleared
304
9.4 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCorvus#DQ9
Ambessa · Top
2 / 9 / 6
17.8% KP
15,637
12.5% share
10,070g
182 CS · 5.6/m
legacy#0206
Qiyana · Jungle
8 / 8 / 8
35.6% KP
20,840
16.7% share
15,420g
269 CS · 8.3/m
Wompwomp#wub
Aurora · Mid
11 / 6 / 12
51.1% KP
32,545
26.1% share
13,925g
223 CS · 6.9/m
Bobby likes adc#flex
Vayne · ADC
16 / 6 / 5
46.7% KP
29,847
23.9% share
18,475g
258 CS · 7.9/m
sametizibabo#men
Camille · Support
8 / 9 / 25
73.3% KP
25,902
20.8% share
12,304g
27 CS · 0.8/m
Red side
VictoryNano#AFW
Akali · Top
17 / 2 / 7
63.2% KP
41,636
32.2% share
19,750g
304 CS · 9.4/m
TwTv CastFM#Puff
Kindred · Jungle
8 / 5 / 9
44.7% KP
24,446
18.9% share
17,230g
286 CS · 8.8/m
Angry forces#EUW
Lux · Mid
4 / 11 / 14
47.4% KP
16,596
12.8% share
13,738g
200 CS · 6.2/m
Jorge Pepinillos#PICKN
Rengar · ADC
6 / 15 / 5
28.9% KP
25,857
20% share
12,953g
166 CS · 5.1/m
Dustybay#3594
Zyra · Support
3 / 12 / 16
50% KP
20,905
16.2% share
11,213g
49 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
