Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Victory
Ranked Solo/Duo · 97 days ago
6 / 12 / 8
K / D / A
33.3%
Kill participation
736.8
Damage / min
16,700g
452 gold / min
23
14 placed · 2 cleared
305
8.3 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGrand Regent#天02
Rengar · Top
13 / 7 / 12
48.1% KP
32,426
16.7% share
17,380g
248 CS · 6.7/m
legacy#0206
Qiyana · Jungle
14 / 10 / 18
61.5% KP
44,559
22.9% share
19,421g
261 CS · 7.1/m
zwaker#T1WIN
Taliyah · Mid
9 / 6 / 23
61.5% KP
51,725
26.6% share
14,962g
235 CS · 6.4/m
Rocks D Xebec#91919
Ziggs · ADC
15 / 7 / 17
61.5% KP
51,144
26.3% share
17,874g
223 CS · 6/m
Trobax#EUW2
Seraphine · Support
1 / 12 / 29
57.7% KP
14,629
7.5% share
11,530g
45 CS · 1.2/m
Red side
VictoryPolish LeBron#EUW69
Malphite · Top
4 / 8 / 11
35.7% KP
26,571
15.6% share
13,910g
224 CS · 6.1/m
solitude#0 0 0
Karthus · Jungle
11 / 12 / 14
59.5% KP
46,022
27% share
16,937g
223 CS · 6/m
Nano#AFW
Irelia · Mid
6 / 12 / 8
33.3% KP
27,225
15.9% share
16,700g
305 CS · 8.3/m
SLENDOOOO#DAC
Draven · ADC
20 / 11 / 8
66.7% KP
60,811
35.6% share
27,714g
308 CS · 8.3/m
boblobl#exe
Nautilus · Support
1 / 9 / 18
45.2% KP
10,107
5.9% share
10,623g
20 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
