Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 95 days ago
1 / 4 / 2
K / D / A
23.1%
Kill participation
593.1
Damage / min
8,417g
382 gold / min
11
7 placed · 0 cleared
218
9.9 CS / min
Objective control
1
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTTV ROSEHAN LOL#AHRI
Ahri · Top
6 / 1 / 4
26.3% KP
16,434
19.6% share
10,410g
193 CS · 8.8/m
KING SUMBUL#ZYQX
Bel'Veth · Jungle
9 / 5 / 5
36.8% KP
10,570
12.6% share
11,464g
158 CS · 7.2/m
TwTv SharonMirza#99999
Akali · Mid
12 / 1 / 5
44.7% KP
20,806
24.9% share
12,975g
238 CS · 10.8/m
TwTv RustySniper#Aura
Ashe · ADC
10 / 1 / 15
65.8% KP
27,853
33.3% share
12,289g
163 CS · 7.4/m
Tiramisuwu#SERA
Seraphine · Support
1 / 5 / 20
55.3% KP
8,061
9.6% share
7,429g
18 CS · 0.8/m
Red side
Defeatspirit2137#EUW
Riven · Top
1 / 5 / 1
15.4% KP
4,724
9.8% share
7,303g
152 CS · 6.9/m
Serenity#2551
Wukong · Jungle
8 / 10 / 3
84.6% KP
19,200
39.9% share
10,714g
137 CS · 6.2/m
Nano#AFW
Ryze · Mid
1 / 4 / 2
23.1% KP
13,068
27.2% share
8,417g
218 CS · 9.9/m
IntAcc999#EUW
Syndra · ADC
1 / 9 / 4
38.5% KP
7,086
14.7% share
9,477g
166 CS · 7.5/m
TwTv CastFM#Puff
Alistar · Support
2 / 10 / 8
76.9% KP
4,048
8.4% share
6,880g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
